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IEEE
The Institute of Electrical and Electronics Engineers, Inc.
ISO
The International Organization for Standardization.
implementation
A core process workflow in the software-engineering process, whose purpose is to implement and unit test the classes.
 
A definition of how something is constructed or computed. For example, a class is an implementation of a type, a method is an implementation of an operation.
implementation inheritance
 
The inheritance of the implementation of a more specific element. Includes inheritance of the interface. Contrast: interface inheritance.
implementation mechanism
An architectural mechanism used during the implementation process. They are refinements of design mechanisms, and specify the exact implementation of the mechanism. For example, one particular implementation of the inter-process communication analysis mechanism is a shared memory design mechanism utilizing a particular operating systemís shared memory function calls. Concurrency conflicts (inappropriate simultaneous access to shared memory) may be prevented using semaphores, or using a latching mechanism, which in turn rest upon other implementation mechanisms.
implementation model
The implementation model is a collection of components, and the implementation subsystems that contain them.
implementation subsystem
A collection of components and other implementation subsystems, and is used to structure the implementation model by dividing it into smaller parts.
implementation view
An architectural view that describes the organization of the static software elements (code, data, and other accompanying artifacts) on the development environment, in terms of both packaging, layering, and configuration management (ownership, release strategy, and so on). In the Unified Process it is a view on the implementation model.
import
 
In the context of packages, a dependency that shows the packages whose classes may be referenced within a given package (including packages recursively embedded within it). Contrast: export.
import-dependency
A stereotyped dependency in the design whose source is a design package, and whose target is a different design package. The import dependency causes the public contents of the target package to be referenceable in the source package.
inception
The first phase of the Unified Process, in which the seed idea, request for proposal, for the previous generation is brought to the point of being (at least internally) funded to enter the elaboration phase.
include
 
A relationship from a base use case to an inclusion use case, specifying how the behavior defined for the inclusion use case can be inserted into the behavior defined for the base use case.
include-relationship
An include-relationship is a relationship from a base use case to an inclusion use case, specifying how the behavior defined for the inclusion use case is explicitly inserted into the behavior defined for the base use case.
increment
The difference (delta) between two releases at the end of subsequent iterations.
incremental
Qualifies an iterative development strategy in which the system is built by adding more and more functionality at each iteration.
inheritance
The mechanism that makes generalization possible; a mechanism for creating full class descriptions out of individual class segments.
 
The mechanism by which more specific elements incorporate structure and behavior of more general elements related by behavior. See generalization.
input
An artifact used by a process. See static artifact.
inspection
A formal evaluation technique in which some artifact (model, document, software) is examined by a person or group other than the originator, to detect faults, violations of development standards, and other problems.
instance
An individual entity satisfying the description of a class or type.
 
An entity to which a set of operations can be applied and which has a state that stores the effects of the operations. See: object.
integration
The software development activity in which separate software components are combined into an executable whole.
integration build plan
Defines the order in which components are to be implemented and integrated in a specific iteration. Enclosed in the Iteration Plan.
interaction
 
A specification of how stimuli are sent between instances to perform a specific task. The interaction is defined in the context of a collaboration. See collaboration.
interaction diagram
 
A generic term that applies to several types of diagrams that emphasize object interactions. These include: collaboration diagrams, sequence diagrams, and activity diagrams.
interface
A collection of operations that are used to specify a service of a class or a component.
 
A named set of operations that characterize the behavior of an element.
interface inheritance
 
The inheritance of the interface of a more specific element. Does not include inheritance of the implementation. Contrast: implementation inheritance.
internal transition
 
A transition signifying a response to an event without changing the state of an object.
iteration
A distinct sequence of activities with a base-lined plan and valuation criteria resulting in a release (internal or external).

[K]

 

key mechanism
A description of how an architectural patterns is realized in terms of patterns of interaction between elements in the system. Presented in the Software Architecture Document
 

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